![]() For my part, I’m happy to welcome the Artificer to D&D’s wider reality, and, even before I knew Tasha would feature these crafty folks, I had planned to write a Personal Plot article for them. If they say that their world has no artificers, then that’s the final word. ![]() Your DM is, of course, the final arbiter of what works and what doesn’t in their campaign world. It’s a big expansion to D&D 5E, and it’s a lot of fun to read.Ī little grain of salt must be taken here. You’ll also get tons of new subclasses, magic-items, spells, and other assorted goodies. If you haven’t already gotten your teeth into the Artificer through Eberron, I strongly recommend picking up a copy of Tasha’s…and not JUST for the Artificer. ![]() With the release of Tasha’s Cauldron of Everything, the Artificer has become part of Core D&D. I certainly have allowed Artificers to creep out to other campaign worlds, but they’ve never been so completely embraced as they are now. The Artificer has been a class I’ve loved for years, but it’s always occupied a niche existence over in Eberron. Don’t you love when a small town hero makes it big? I know I do.
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