![]() The battle system uses the same dice rolling algorithm wow uses. So you can regenerate health once out of combat as well as mana. The sprites use Strength, Agility, Intellect, Stamina, and Spirit, as well as other attributes that WoW uses such as Crit chance, attack power, weapon speed, haste, expertise, etc etc. If you are behind a wall with an enemy on the opposite end he wont see you cause I also use Ray Casting for line of site. And even chase you through the other rooms using my A*Star algorithm. As you approach an enemies aggro radius hell come and attack you. I plan to add others and even bosses with boss strategies. Sizes such as 5000x5000 tiles are possible and even bigger if you want. The tile engine is so superb you can literally create massive size worlds just like WoW and Grand Theft Auto only in a 2D environment and it'll never ever slow down. So far there are no spells and abilities as of yet but the game play and graphics and even the UI is similar. Still in the works, I became so addicted to World of Warcraft that I decided to create a 2D clone that plays in the same manner using VB6 and DirectX8.
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